Monday, 29 June 2015

Those Age of reason amendments .....

Sorry chaps  I almost forgot. I said I'd post those amendments we used for AOR at Durham



Warfare in the Age of Reason .
Local amendments devised by the Tantobie Warfare and Tactical Society.

Notional ground scale 1 inch = 10 yards
Movement.
 Formed infantry 6 inches
Artillery
All artillery movements are halved from those in the main rules.
Heavy and Siege guns used in the field may not move once deployed- except to change facing.
These Guns are deemed “Artillery of Position”

Cavalry
All “Heavy Cavalry” armoured or not move as “Armoured Cavalry” – ie 12”

Weapon Ranges.

 Cavalry firearms have a range of 4 inches this is always counted as Long range
Muskets and Rifles have an extra “Long Range” band
Musket – long Range over 6inches to 12 inches
Rifles -Long Range over 8 inches to 18 inches

Artillery ranges.

All artillery ranges are doubled.
There is no “Canister Range”
 Canister may be fired at close range.
BUT dice to see if the battery is suitably loaded.
Roll 1 D6 per gun
Light
1 2 3 4 yes
5 6 no
Medium
1 2 3 yes
4 5 6 no
Heavy
1 2 yes
3 4 5 6 no
Siege
1 2 yes
3 4 5 6 no

 If a “No” result the battery fires round shot in the normal manner
 If “Yes” then canister may be used.
No gun may fire more than 3 rounds of Canister in a game.

Rules changes to suit National Doctrines.
British Troops
British Infantry of good morale in close order May NOT open fire at long range .
Maximum Musket range for British troops is 6 inches.
They do not count Long range.
At less than 3 inches they count “Point Blank” bonus.
If wishing to fire British Infantry may not move in the same turn.
British Cavalry may not use firearms  

French Troops.
French Infantry or Dismounted Dragoons with Hold or Defend orders will open fire as soon as an enemy unit is in range.
French troops incur an extra -1 when firing and moving in the same turn  as their formations are  5 ranks deep . If they remain stationary to fire this is negated.
French Infantry with attack orders may elect not to fire provided that they move forward at least half a move each turn. If they do this add +1 to the “To Charge” test.

Morale
Panic fire test.
All troops
When any heavy Cavalry are within charge distance of any infantry they may declare a “Charge threat” They MUST move at least half distance towards the target unit
The Target unit must take an immediate Morale test
Result
6 or more- Fine no effect
5 or4 Halt disorganised – will fire at the Cavalry as disorganised troops
3 or 2 Fire as disorganised troops – then fall back 1 move.
1 rout.

 The Cavalry may of course convert the Threat into an actual charge if the Target unit does not pass its Morale test.

The “We’ll shoot “Test
Any  formed Infantry of MW3 or more that is under charge threat and passes its panic fire test may Elect to “Present” but not fire. This will cause an immediate Morale test on any Cavalry executing a charge threat with an extra -1D

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  Now of course these were meant for an Umpire controlled game - stops all the whining of "its not fair " and of course the Umpires word is LAW.
 I still think I was a bit kind to the French Infantry and the British players never really got thier heads around some of this but if I persever with the 18th century then Doctrinal amendments are the way to do- actually thats true for any period after all most troops don't go against thier training- only wargamers do that

1 comment:

  1. Might be worth giving 'Honours of War' by Keith Flint a run out if you are jaded with the usual 'tricorne era' fare. Published by Osprey but unlike their other offerings (Dragons Rampant, Worlds Aflame or whatever) look to be a well thought out set that are firmly based on history. Somehow the author managed to achieve a higher text to eye candy ratio than in the other Osprey offerings.

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