Tuesday, 8 August 2023

Catching up on my Reading 19 . A Blast from the Past.

  Donald Featherstone's Lost Tales .Edited by John Curry.

I've had this volume for a while and never thought of reviewing it until recently. However as a book by one of the 'originators'  of the wargaming hobby as it stands today it deserves a second and even a third look. Regular readers will know that I have a soft spot for 'retro' wargaming, often preferring it to some of the gamesey  history free twaddle that masquerades as 'historical wargaming' in this 'modern era'. Now that is not the same as saying that ALL modern 'games' are tripe  - they are not-  but like the curates egg- the modern era of historical wargaming is only good in parts.




In some ways it is a strange book, combining as it does real history and wargaming.

 The real history consists of Featherstone's 'War Memoirs' and a short history of the Army Tank battalion he served with . This last has  several gameable scenarios   within its narrative as well as the rather unusual organisational quirks of 51st Battalion Royal Tank Regiment with its mixture of Sherman  and Churchill tanks while in Italy. There is also an essay on 'The Birth of Modern Wargaming'  which should set the record straight concerning how what we have today began in the late 50s /early 60s which 'Millenial wargamers' should read . The picture of wargamers of yesteryear in Jackets and ties will raise a smile or three! 

As for the 'Wargaming' bit well the main body of the book is a block of Featherstone rules actually a total of  12 sets by either Featherstone himself or Tony Bath covering most of the popular and a couple of more obscure periods. Some a very simple, even simplistic, and many are also rather skeletal in terms of the actual amount of rules given. These are not 'games' in the sense many expect today. They assume some pre-knowledge of period and some suspension of belief- especially with regard to Command and Control and  formations This does not mean they are useless. A decent Umpire can use their vey simplicity and skeletal nature as a toolrack to hang his scenarios upon adding scenario specific rules as required. Games using these rules will be fast and bloody- especially in the Horse and musket era. There are no set unit sizes here  although there are some suggestions.

 Arthur Harman's useful  introduction to the rules section of the book points out many of the possible pitfalls and inconsistencies and his point about the suitability of these rules for small actions is well made and to the point and the lack of period detail is also mentioned. However I would opine that such lack may at times be advantageous to the well read Umpire, and as a fan of 'Active Umpiring' the very simplicity has its uses.

 To be honest it is unlikely that I'd  umpire a game using these rules without some amendments more than once or twice ,as usual I treat rules as a toolbox and feel free to amend as alter as needed in much the same way  Donald Featherstone  advocated.

So  yes I recommend this book to chaps who have an interest in the development of our hobby. Don was after all one of the pioneers.


2 comments:

  1. I agree the older books were much better for a discussion and suggested mechanics than for play-tested and fool-proofed rule-sets. They were however inspirational and full of interesting ideas - from what I can make out of the cover, apart from Knight's Battles for Wargamers: Poiters, I have, or had, all of those books - unfortunately many had to go in a very necessary down-sizing due to a house move.

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    1. John Curry's 'History of Wargaming' project has re-published many of the old classics- not only DF's work but Charlie Wesencraft, Peter Young, Paddy Griffith and Terry Wise as well as many others - even such esoterica as Fred Janes Naval Rules or assorted late 19th - early 20th century versions of military training 'wargames rules' - Fascinating stuff.

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