Thursday, 29 October 2026

Period or Game? A purely personal view.

 Back in the mists of time- say the 1980s, when you met another wargamer for the first time one of the first things you asked this worthy fella was, 'What period (s) are you intrested in?'

 Most of the time you would get a polite answer and a conversation would begin. Though I do recall a mate from those years- a Zulu War aficionado- being told in W.H.Smiths rather brusquely perhaps, that  the ZuluWar was 'small and uninteresting'  by a Napoleonic dude of ill manners. Such unmannerliness was the exception rather than the rule back then (though the hobby has always had its share of the socially clumsy) and most of the time still is even though the language has changed for many.


Some of my 15mm Marian Romans Blue Moon models. These are most often used for Tactica games.


 Sometime in the 1990s or early Noughties the tenet of our hobby changed. The switch was sort of two- fold first the change from  a hobby that was 'model-driven' to a hobby that was 'rules-driven' then from rules- driven' to 'game-driven'. Now this change was by no means universal and indeed in older wargamers probably barely at all, and for some was little more than a change in labels. Models became 'minis' (awful term) Wargames rules became 'games' .

Some of this was simple commercialisation- the advent of 'easy' desktop publishing could mean that anyone could perhaps market his favourite set of rules and, even if such is considerably harder than it may appear we are now awash with so many sets of rules or  'games' that it is impossible to keep track even within the historical periods that may interest you. Social media may help but it will depend upon how much time and energy and indeed cash  any publisher is willing to spend on a given project. 

I'd go further, unless you spend a lot of time staring at the screen watching various 'how-tos' and 'play throughs' (to do which you must have a very high boredom threshold) many newly published games may well pass you by unoticed. I have never really considered our hobby as any kind of spectator sport to be stared at, often uncomprehendingly, while the players do their thing, so while seeing a game 'live' at a show may hold my interest- especially if I can talk to the chaps running said game- watching on U-tube as some fella tells me how to move an army I don't have to a set of rules I have never heard of does not in any sense blow my skirt up! This most especially if the background noise is all about how wonderfully playable, quick and simple  this 'game' is because of 'innovative mechanisms'. 

Now I grant you some are exactly what they say they are  no question but I have over the years bought more than a few sets of rules that appear to be the direct opposite of the publishers blurb. So, Gentle Reader forgive me if I am a tad sceptical when a publisher releases yet another skirmish game with innovative mechanisms but never mentions historical background.

One of our 15mm Moderns games- using Combined Arms


To be honest reading rules, much less learning them, has always been someting of a chore for me. Give me a choice between say, a volume of Oman's Penisular War and a set of 'Napoleonic Fast play' and it will be Oman every time no competition. This even if these rules are being used in  our next game. It is one of the reasons I much prefer multi-player Umpire controlled games- rules are the Umpire's job. Oh and yes I LIKE  Umpiring  most especially as an 'active Umpire' whose job it it not only to run the game but to add flavour and perhaps a tad of historical versimilitude which may at times involve some skullduggery and a misleading of the players - all within the confines of the scenario of course. After all most rules- even good ones- are at best a useful toolbox and never ever Holy Writ. For me this is immeasuraably better and more fun that any head to head lead 1000 points per side   repeat each week type of game I played in the 70s and into the 80s   when I knew no better. 

The ECW or more correctly the War of the Three Kingdoms has been one of my favourites for years. I have 2 sets of armies. This photo is from the 'retro' collection of Hincliffes and Minifigs Oh and a few Garrision,
Sikh Goracharra cavalry - Old Glory models from my Sikh wars collection.


Fortunately I  found there was much much more to be had from this wargaming lark than that limited horizon and so it has remained. Period far more important than mere rules and carries far more continuing interest than any game. Some of the rules I use are somewhat venerable others not so and still others  have been 'locally modified' either by me or one of our gaming group.

So for the record here are the rules I use- or am happy to play- in our group's games.

Ancients- Tactica a 1980s set which is now in its 3rd edition. MeG One of our chaps is quite taken with these and I can see his point much more complex than Tactica but both have their point. Tactica is overall simpler but somwhat more limited.

ECW. I have about half a dozen ECW sets but keep coming back to Forlorn Hope as I have found none better. Pike and Shotte has its points but is I feel better for the Italian Wars than for ECW and I no longer have Italian Wars armies.

 A more modern take on the ECW- these 28mm Old Glory models are part of my other ECW collection. The regiment is 96 strong and usually fights as 2 battalions on the table.


18th Century I have mid 18th century armies and use Warfare in the Age of Reason on the rare occaisions these forces get to the table. However I do quite like Maurice and Honours of War both of which I have played despite their small units.

AWI It has to be British Grenadier- though my 'retro' AWI collection of Stadden 30mm may get to play under a modified version of 'Charge! ' which will suit their age and style.

Napoleonic. When I had Peninsular War forces I used General De Brigade these armies have moved on so now most of my Napoleonic collection is 'retro' so I use Charge! 9see 'Shinyloo' posts). Once the 'Wellington in India forces are table ready it will be General de Brigade or perhaps Age of Reason.

Colonials- Now here is a problem. Currently my main table ready colonial forces are for the Sikh Wars. For these I like General de Brigade- but with 'Indian modifications' as outlined in my book on wargaming these wars. For the Indian Mutiny I want a different style of game to reflect the different types of fighting so Mad Dogs and Englishmen is looking good for this. Though there is a tempation to do another modification of Charge ! - still thinking about this.


WW2 and after.  I do this in 15mm and find Command Decision the best of the bunch with its modern variant 'Combined Arms' for the 'Moderns'. We've have had some sucess with other modern rules though. A modifed version of Team Yankee has seen some use and a set whose name escapes me but was something to do with the Rhine likewise- both with some success. Cold War Commander was tried condemned and binned to universal disapprobation as longwinded and simplistic -which after the passage of time seems a difficult feat for the writer to achieve.

Now there have been other rules One of our group likes to write his own and his 19th century rules for the Austro-Prussian war  were rather good. I have no forces for this period so can off no comment on commercial sets. The same chap has his own rules for the Crusades and for WW2 Eastern Front both of which we have played. Again period taking the front seat but with perhaps a different emphasis than I would use and nothing wrong with that at all. Different ideas are all grist to the mill.

7 comments:

  1. Andy -
    Quite an array of projects there! Like you I found the xyzArmy Points type of rule sets, though fine in themselves, led to regular war games that became stereotyped and not very enjoyable - win or lose. The commercial sets of the DB* stamp seemed to grab the 'competitions' brigade - the point of which was quite lost on me - and I think in the end tended to be stultifying. Sad, really: there was nothing wrong with the rule sets, and, as guidelines, the Army Lists saved a lot of research work for the average war gamer.

    These days, I write my own rule sets, or adapt others' to my own set-up. Fast play, generally (and I play fast anyhow), and leaning towards 'big battles for small tables' - operations level, I like to think of it. Since most of my games these days are solo, I can do what I like. Quite a lot of my games bear the 'Portable Wargames' stamp - simple, straightforward, give a good game, with credible outcomes (I have occasionally thought about writing an article 'In Defence of Unrealism in War Games'... but that had to do with certain conventions supposed to make the game more realistic. Why should the GoC NOT know the state of Hooflinger's Brigade: Hooflinger has a staff of ADC's has he not...?)

    Well, that's me.

    Meanwhile, after a few vicissitudes, a copy 'The Sailor and the Dancing Girl' arrived on my doorstep a few weeks ago. Bally good read. For some reason I was not expecting such a scholarly work. Scarcely believable kaleidoscope of palace politics and intrigue. Although fairly peripheral to events surrounding the Moghul court and the Maratha Confederacy, one feels that Ranjit Singh must have been a very formidable gentleman to have carved out the Sikh empire at such a time of turmoil and violence.

    I've never wargamed the sub-continent at any period (other than in a friend's Imagi-Nations project based on the Middle East and SW Pakistan - the crumbling empire of Harad), but I can well see its fascination for those who do.

    Cheers,
    Ion

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    1. Some of the projects might be termed 'mature' in that I am unlikely to add more troops to them- that would be the 18th century and WW2 and probably the 15mm Ancients. The moderns have a few more items to add so not mature yet.
      Glad you like the book. Ranjit Singh was well on the way to his rise to power by 1800 but was a long way from Delhi and indeed his rise was indirectly helped by Mughal weakness. Nevertheless his rise was coloured by a misture of bribery chicanery and outright murder that was normal for the Indian subcontinent at that time.

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  2. I like your approach of different rules styles for different periods to give you the sort of game you're looking for. I too am using some old some new, and am bewildered by what the seemingly endless sets of new rules are actually trying to add to those that have gone before, other than eye candy.

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    1. For some they must be better because they are new and in your face. I doubt that all of the writers think in even roughly the same terms as ourselves.

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  3. An interesting read, and indeed, I have in my almost half century, gone through the usual cycle of rules, often trying to find that perfect set - it doesn't exist - for my favourite period. When it came to pike and shot, I stuck with Gush, until I got to the stage where my armies were too large for the mechanics and in the end - sometime in the 90s I began writing and using my own rules, which, as of 2026 has become a no figure removal, basing agnostic set with straightforward mechanics that - I think - capture feel and flavour, and which don't use fancy cards or special dice, because guess what? I am not seeking to make a living from them and screw over gullible ex- Games Workshop acolytes.

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    1. As you say there is no such thing as the perfect set. I still have a soft spot for Gush and WRG but these days lack the stamina to run a really big game using them. One of the reasons I like Tactica for big battles is its relative simplicity. Funny cards and silly dice like you I'd rather not as usually they merely add a level of complexity disguised as 'decision making'. Best to obey the KISS rule when ever you can Keep it Simple Stupid. Of course one mans simple can be anothers nightmare but so it goes.

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  4. Andy, hope you’re sitting down but I share your sentiments. 🤣 The term ‘game’ when describing a set of rules is for me not right - it is a set of rules. The rules of cricket are not the game; they are the rules by which the game is played. The ‘game’ is pushing our hoards of little men around the table with our mates. I am very undisciplined when it comes to rules. My preference is for those sets that provide the chance for big battles that one can finish in a day of gaming, and don’t give everyone especially the umpire a headache.
    Anyway, my two pennysworth.

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