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Friday, 17 March 2017

Rampant Foray?

 I've been dropped in it at very close to the last minute so instead of being 15mm AWI the next T.W.A.T.S  game will be 40mm Wars of the Roses  That will be tomorrow. First time out for my 40mm collection in this period and a good chance to test 2 alternative sets of rules. Even if I do have to wing it a bit.
 Tony Clipsom's "Foray" and- though I hate to say it "Lion Rampant."
 Now on reading my preference is for Foray as it actually assumes you are an adult and has at least some flavour of small scale medieval warfare. They are simple but not simplistic and very open ended. Unit sizes are elastic and there is no straitjacket of a points system. Almost the very opposite of Rampant. They may actually take some thought.
The first of Lord Clifford's retinue.
 I've been adding figures to this collection on and off for a while so that now I'm just a few short of 100 finished models with more on the painting table.

Edward IV retinue- well the first batch anyway. More to do of these.

I'm pretty chuffed with how they are coming out. iI have the Earl of Suffolk's men on the go too. Not having to stick to a hidebound set of rules means I can do whatever size units and groups I like rather than the 6 or 12 of Lion Rampant. Flexibility is the key.

These chaps will of course be added to each retinue as needed as leaders or characters.


So we will see what tomorrow brings.  I'll let you know of course.

Close up of the various Knights and Men-At Arms. 

Thursday, 16 March 2017

In the "Age of the Games Designer."...

There has - it has to be said- something of a gap in my blog posts. There are a couple of reasons for this
 1/. After a slowish start March has gone mental.  The NEW Blue moon ECW range - absolutely wonderful stuff even though I'm  biased-  is selling well the new cavalry and guns are really nice.
 and
2/. Perhaps more to the point. I couldn't think of anything to say.
 Now I hear gasps of disbelief from my Gentle readers. What Big Andy not opening his face to give forth? Has he died ?Does the Sun still move in its wonted course?
 Well yes all is well. It is simply that I'm perhaps having a small bout of wargaming boredom.
 But having said tht see my previous "The past still blasting" and go to the link for Tantobie Internet Tattler  Now on that fine blog you will find a post "Blast from the Past", at the end of the post one of the comments by "Norm"  said  of older magazines

In the first instance, the magazines were the fabric or the glue of the gaming community, especially those not involved with a club. They were the beginning of people by example showing others how to do things in a better way. They did give a strong sense that they were written by wargamers for wargamers. 

 Now I'm not sure I completely agree with that though there is no doubt that magazines were more important back then- Some of the writers were not wargamers- this especially true of articles in  Military Modelling , Airfix Magazine ,Battle and later - to an extent Practical Wargamer.
But also

 that the hobby was actually already pretty sophisticated back then and in that regard, those magazines can still have a modern feel re their content.

 That latter comment set me thinking. For a start, in my view, the hobby has lost much of it's past sophistication- at least as far as much of the "mainstream" is concerned. Of course it depends upon what you mean by sophistication.
The articles in  the magazines  of the 70's and 80's were often significantly more sophisticated and had more depth  that the frequently shorter simpler pieces that are printed today. Rules were frequently more sophisticated than many of today's simplistic offering. Try comparing the 1978 medieval skirmish set "Retinue" with the  child like simplicity of Lion Rampant. or WRG's 1685-1845 set with say "Black Powder"  or  "Firefly" with "Bolt Action" .
This of course is not to say anything about "better" or "worse"  or even Norm's holy grail of commercial success. Let's face it some 1970's rules were almost unplayable and production values were certainly less sophisticated as there were no pretty pictures. But I'm not always sure that today's market is any more sophisticated or  discerning that that of the 70 and 80s. Different yes , more fractured yes and of course the influence of Fantasy and Sci-Fi  "gaming" has been huge and not always to the good.
 If anything  the "game designers"  of this genre have a lot to answer for as Richard Clarke points out in his piece "Sigmoid Curve" in WSS 88. I find myself agreeing wholeheartedly with his premise and not simply for WW2. There is a lot of twaddle uttered by "game designers" - who seem to be a different breed from old fashioned "rules writers" . I'd put it like this a "game designer"  wants to design a playable game he can sell and all sorts of stuff will be subordinated to that end. A rules writer wants to produce a set of rules for a given historical period. that reflect warfare in that period. Now obviously there are shadings here Mr Clarke for instance calls himself a games designer but places himself firmly in the historical camp and backs this with evidence citing his set "Chain of Command" which I have not played but have heard lots of good things about from chaps whose opinions I respect.
 We are now in the "Age of the Game Designer" where it appears that the game is far far more important than anything else- except the sales figures of course. Otherwise why would so much lightweight crap even exist, often seemingly re-cycled in a prettier box at a higher price.
 Now I will take issue with Mr Clarke over one point. He blames the lack of realism in many rules on companies who wish to sell lots of toys that players can put on the table all at once and since these companies also sell the game rules .... then draw your own conclusions. Now I'm not saying he's wrong but tarring all model companies with the same brush is somewhat out of order.
 Old Glory for example do not really produce rules or games. We are a Model Soldier company. Most of the rules we sell come from other sources or are very period specific.. We view then as an adjunct to the soldiers rather than as an engine for selling soldiers. There are a good bundle of Soldier Companies in our world who do not make games at all. The "games company" is one of the unforseen circumstances of the Sci- Fant influence. The "Official Miniatures" line  and similar marketing tripe has had perhaps a pernicious influence out of all proportion in the minds of some of our brethren.
 So MARKETING is far more sophisticated than it was in the 70s and 80s so we come full circle back to the original point, But is marketing all there is to our hobby- I leave that answer to you Gentle Readers.



A little later.
 I've just seen Perry's latest- "TravelBattle"-  on TMP Good Grief! now we have 8mm plastic figures on a pre-coloured pre-everything plastic board. Why  do we need this. I can see that it will add  to God's Anointed Perry's bank balance but if you are that sad that you "need" to take something like this on your hols  for a "gaming fix" then  you may need medical help- or perhaps if you work away - as I did you can play with yourself in your hotel room (and yes all smutty puns intended.) You still may need medical help.
. This feeds directly into the ideas noted above Yet more "Wargaming Lite" at the expence of Featherstone's "intellectual pursuit".
 and no I won't be spending over 50 notes on such a box of twaddle.
 Any spare Nifties I have about the place will be spent on useful stuff such as a third leg......

Saturday, 4 March 2017

The Past- still blasting .

 Found a very interesting post on my good friend Andrew the Tekkies blog this morning
http://tantobieinternettattler.blogspot.co.uk/2017/03/a-blast-from-past.html

Now Andrew is somewhat younger than I or most of the rest of our group and I found his views on the earlier manifestations of our hobby fascinating. I've already commented on his blog so rather than repeat myself I'd  advise chaps to go and have a butchers.

Wednesday, 1 March 2017

Rearguard action at Utterly Edge

So there I was setting up the table for the latest T.W.A.T.S meeting yesterday when it cam to me. A question. Why are some wargamers so bloody boring? It must be in the genes- we all do it from time to time especially when riding our own pet hobby horse. Now I'd just had the latest WI drop on the mat and frankly it is tedious  full of "rules spotlights" and sycophantic twaddle about how wonderful the new Perry western desert stuff is. The whole mag was an exercise in product placement. Now you'd expect a bit of that but somehow this issue went over the top. There were a couple of interesting bit- making tents in 10mm and some nice stuff on the last weeks of the Reich - focusing on the Panzer Test facility and its extempore Panzer company. I would have liked more of this  However overall the tone was pretty childish again or rather patronising. It  sometimes seems to me as if the various writers would rather be thought "cool" than educated. Sorry to say this but this is the unforseen, pernicious influence of  SCI-FANT specifically GW and its fanboys and copycats. Even Henry Hyde's column- actually quite thoughtful -has pictures of bloody Airfix all over it.
 What is this bloody obsession with childhood
 This is all a long way from the "intellectual pursuit" that Featherstone aspired to in Advanced Wargames. And by God it is so repetitive and boring .

However back to the plot. I was in the chair for this month's game so I decided on a follow up to the Battle of Shyterly Moor -see earlier post-  I thought I'd use Pike and Shoote for the game this time as I'd had them a while- even read them- but not actually played.
 Time pressure meant I never made specific briefings but no worries I thought  the forces are all in their boxes and aside from detaching a couple of units frOm the Parliamentarian side to simulate losses from the previous engagement  all was set.
The field of battle before anyone turned up.

By Gum You could lose the will to live trying to find stuff in Pike and Shotte- what a faff- even though I 'd read them- and yes bits READ very well. Playing was so bloody slow with all that IGOUGO each player issuing orders 1 at a time by the end of move 1 we had terminal ennui.
 So I switched to  faster set.... WRG....  Well it was the only other set I had to hand.
The Royalists advance.

The actual enagagment was a follow from the Battle of Shyterly Moor  on so the Roundheads had troops deducted to simulate campaign losses- their Cuirassiers had a proper smacking last time out so declined to play this time as had 1 of their foot regiments. However they were reinforced by 2 more companies of militia shot and a couple of guns.
Royalist Horse and Dragoons bimbling about. 

 They had a distinct terrain advantage as I decided to base the scenario loosely upon the battle of Adwalton moor, so the Roundheads had a hedgeline to defend which, while gapped in parts was a significant obstacle to the somewhat more numerous Cavaliers.
Floating Jeff took the Cavaliers and Jim and Shaun the Roundheads
 Quire quickly after the tedious first turn the game became a right slogging match. Strange to say but the roundheads kept about half of their shot in reserve and the brunt was born by the 4 D class militia musketeer units. They stood to it manfully. Giving at least as good as they got and often better.
 The battle developed into a long firefight with only the superior Royalist Artillery giving them any kind of edge.
The Parliamentarians sit safe behind their hedges

 As the afternoon wore on  a unit of royalist horse finally put in a charge against some exposed roundhead shot and after a 2 move fight sent them packing and pursued- only to be hit by the Rounhead horse and sent off in turn. The better controlled roundheads did not pursue and this allowed Jim with the Roudhead right wing to break contact and beat an orderly retreat declaring that he had done enough. The rest of the Rounheads followed suit albeit in a somewhat more disorderly manner abandoning guns and baggage.
The Royalist horse finally make a move. 

 The Royalist - having had a stinging slap in the face contented themselves with collecting more abandoned Roudhead guns and more importantly enough powder for another battle.
 The Roundheads fell back on their fortified base at the town of Utterly.
 But nest time we'll use Forlorn Hope ....

Friday, 10 February 2017

A News size for the ECW

Now that a good bit of the new Blue Moon English Civil War range is available, I've been trying to work out what I should do for myself using it.
 I've had ECW armies on and off since 1977 and these days, and for the last decade it is probably overall my favourite period for modelling, collecting and wargaming. I've around a thousand painted models in  2 distinct collections plus about 100 or a bit less in 40mm- though some of these last are more strictly 30 Years War.
 Nevertheless in all this Pike and Shotting I have never done anything in 15mm- until now.
 All right a mere 14 figures isn't much but its a start and there are more on the painting desk.
 So here are 3 pics of the first fruits of a possible 15mm ECW project which if I continue will be the New Model Army expedition to Flanders and the Royalist Army in Exile with Spanish and French regiments for each side as well.
 Will I get that far. Only time will tell.
15mm Parliamentarian General. 
I know I'm biased but I do like these little dudes.

New Model pikemen in 15mm. The flags are handpainted ,made from wine bottle foil. 
and finally for the moment.
Officer in Ciurassier Armour from the same pack as the first picture.

I should have more packs from this range available in March- the guns and the Horse.  Irish and Scots should be along later.

Thursday, 9 February 2017

To Lament or not to Lament !

The other day I received in the post a copy of the latest Osprey Games booklet "The Pikeman's Lament"  from that very efficient outfit  The Wordery an ebay bookseller I've used previously. Costing me a mere £9.65 including postage  this looked like a bargain and it terms of the physical appearance of the book it was
 Then I looked inside and all my illusions were quite quickly shattered.
Now as you know I'm a bit of a 17th century nut- mainly ECW but not entirely ignoring other wars of that tempestuous century either. It follows that any set of rules purporting to depict conflict from that period is going to interest me. The active phrase here is "purporting to depict".
 The basic idea is actually pretty good- these are no rules, or perhaps I should say this is not a game, for refighting large battles. In theory it depicts the small war of outposts , minor actions and skirmishes that were a major part of much 17th century warfare. And so it does.... well sort of... maybe a bit anyway ..
There is some good stuff here most especially the almost role play of the officer selection process but each "Company" is only allowed 1 officer (and no NCOs) so an historical command structure is not allowed despite the fact that the officer character starts as an ensign- the lowest commissioned rank of the period-
  It is pretty obvious that the authors are very prepared to butcher the actuality to achieve their desired results- these being a "set of simple and fast moving miniature wargame rules" . An awful lot has been subordinated to these objectives.  Period organisation, period formations, period weapon handling, period drill   and period terminology have all been given a proper kicking to make them fall into line with the authors "game". Now in some cases this is necessary . I suspect that these rules will handle small scale cavalry actions rather well assuming you can live with tiny units and non period organisations but the points based organisation places  quite a bit of "negative freedom" on the system especially as the points system is also part of the morale mechanism.
 A couple of examples
 In these rules a "forlorn hope" is a troop type rather than a military decision. So I'm tempted to ask can you use a forlorn hope as a forlorn hope ?? Well yes actually  in the game the term actually means "small elite foot unit" rather than  the advanced party  ( of either foot or horse as the situation demanded)   the term was actually used to indicate.

Dragoons- now anyone with a basic grounding in the 17th century military art knows that dragons were mounted infantry who dismounted to fight. Here the term is used to indicate any type of  mounted firearm cavalry as well as traditional Dragoons -no distinction is made Dragoons do not have to dismount to fight. They do not have to act as their historical namesakes did.

This misuse of terms is at best misleading for the newcomer, which you would think that  this limited ,tightly organised and rather narrow focus game is aimed at. Let's face it if you are into 17th century warfare and know anything at all about how operations were conducted then this game will make you laugh- especially if you are not already a wargamer.

 Also for the type of warfare these rules are intended to depict 2 of the troop types available would have been a distinct rarity and possibly - for certain of the given scenarios absent altogether- Pikemen and Artillery. In accounts of the various types of outpost warfare of the period I have Pikemen are rarely if ever mentioned. Artillery more as an objective than a unit- besieged garrisons would sally out to destroy or disable the besiegers guns if they could as at Basing House and Lathom house to cite just 2 examples.
 Also this "game" is very dice heavy. Everything requires a dice roll  moving, firing, reaction, orders, casualties  and morale. Dice rolls are substituted for decision making. Great if you are 12. You might lose the will to live if you are an adult.
 However above all else what really really gives me the hump in these rules is the unit structure. There are only 2 unit sizes 12 figures for some foot and 6 figures for all Horse and Dragoons and the remaining foot and gun crews. Why this should be so is never explained so despite the fact that we are told 1 model represents 1 real soldier (so what the hell use are 12 pikemen - a mere 2 files for much of the period. Why would they be involved in "outpost warfare" ). You get the distinct impression that this is done because the authors favourite toys are sold in  factors of 3 or 4 or 6  or more likely that the system was lifted straight from the very un-medieval medieval "game" Lion Rampant without benefit of actually  looking at 17th century warfare.
 If you want a quick  simplistic "game" with a very little 17th century flavour and an awful lot of dice rolling.  A game that is quite heavily structured so you don't have to do anything as radical as thinking for yourself. A game that assumes you know nothing and doesn't bother to enlighten you then this is for you, straight from the booklet.
 If you want a game of 17th century outpost warfare then these- after a good butchering may do the job but straight from the book they are just another same old same old  skirmish- a- like.  Frankly I could go on about poor points such as no weapon differences- despite the fact that these were viewed as important at the time (don't for instance use matchlock muskets for either sentries or night operations if yo can help it) but this is the kind of stuff the interested player  or umpire can put in at need and IS nit-picking. Nevertheless the overall impression is that the authors have striven mightily to do as little as possible to produce a sequel to lion rampant- which wasn't that good anyway and in doing so have for me dropped the ball somewhere near the halfway line .... sort of a grudging 5/10

Tuesday, 7 February 2017

No rest for the Wicked- again ...

Last Sunday - 5th Feb  saw the York club show Vapnartak come around for 2017
 Now I can't say a massive amount about the show as I was too busy to see much of it. For me at least it was at least as busy as last year and very probably somewhat  busier. Buckets of assorted Blue Moon 15mm seemed to flow over the counter backed up by  True North WW2 and Command decision. A fair few 28mm in various period also moved across the table in exchange for the odd portrait of Her Maj. Spent a useful few minutes chatting to John Treadaway Editor of MW about lead in times for reviews and other info..
 A very brief look at the games on the ground floor- I never made it upstairs this year- frankly did not inspire. There were a few good lookers but I'd seen them before and no-one seemed willing to talk- not that I tried that hard since I seemed to have spent most of the day chatting to customers and wearing out my vocal chords
 One thing I saw jarred rather badly. It appeared to be a demonstration of the new Airfix based game from Modiphius - back to introverts R us I thought, paper map laid out on the bare table a few bits of plastic scattered about on it . Introverts mumbling away behind their hand of cards. Just the thing for a club night for the average social misfit.
 Now if Modiphius were behind that display(I do not think they were) they need to get a new display team. If it was a club trying to get you interested in the game and in them.... they need to get a new display team. This kind of thing is the very antithesis of everything I love about the hobby- also somebody around that table needed to stand closer to the soap. Why would any interested party actually bother with that shambles? Or indeed with any of those display games that do not bother to have a talking head or two to engage with their potential punters. I really sometimes think that the only reason some clubs do demos is so they can get into the show for free.
 Now I do know that there are plenty of clubs who are NOT like that at all and give a chance will talk your ears off- which of course is exactly as it should be.Mor Power to Their Elbows!!
 Dropped a few quid at the ever helpful Coritani Miniatures  stand on some paint and brushes and picked up a history of the Royal Welch Fusiliers in the Napoleonic Wars from Dave Lanchester. The long quotes from contemporary sources are really useful. There is no substitute for reading the words of the blokes that were there.

Nevertheless I enjoyed the event as I always do there are still plenty of "proper" wargamers out there of all ages by no means all of them are memebrs of Introverts Anonymous


Oh and a sort of PS-The prices for some non- historical stuff are getting even more ludicrous than formerly  10 quid a single figure- often in resin - is no longer unusual and 4-5 quid each quite common Mind you if you WILL play kids games with 3 men a side .....