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Thursday 25 April 2019

The Changing Face of Taste in Wargaming.

Is there a "Mainstream" anymore?

Once in a while I ponder upon the hobby we are involved in. It is not enough - for me- to simply sit back  and as one chap once put it on TMP "Don't think about it just do it"- surely as asinine a line as you will see anywhere. However having said that- don't make the mistake of thinking-

 A/. That it matters in the real world
 or
 B/. That I really care other than from the perspective of an interested observer of the Human species- or even Wargamers- not always the same thing in my experience.
or
C/.I expect anyone to change the way he or she indulges merely because I'm not a fan of Dwarf- fiddling  or Badger mumbling or Interstellar Steptoe and son or whatever other off the peg brain free "game" you decide upon. In that respect my opinion is not to the point... after all if you choose to be a consistently lightweight mere consumer that is up to you.
or
D/.. That I won't take the mickey out of everything I see. Let's be honest I find an awful  lot of the  current crop of stuff very very gamesy and quite risible, designed by and for people whose first and sometimes only interest is the actual game to the exclusion of all else. Nothing wrong with that as it stands but far too narrow for my taste. Not for me. Now to explain why- take Pikemans Lament and Lion Rampant. I choose these because I own copies and both purport to be periods that interest me and that I know something about.. The following remarks do for both sets as they  have very common roots.  As simple games they may be OK assuming you know nothing nor want to know anything about the periods in question. As introductions to gaming they are not bad. As introductions to gaming their supposed periods they are at best mildly misleading- that would be Lion Rampant  at worst actually running very much counter to the  type of warfare they purport to depict. Basically Pikemans lament is a fantasy game in 17th century clothing . I have seen it argued that they "got me into the period" - this may be true but if you did not explore the period further than that  they failed  to get you into it Three dozen soldiers fictitiously organised does not a period  army make. But as "toe dippers" simple fare they are doubtless successful


So what I see these days are various chaps trying to shoe- horn everything  they see into one so called broad church - cos its all gamin' innit.  The reasons for this are often- though not always- commercial and out of this commercialism has arisen the idea that if it is popular it must somehow  automatically be good . Hence the drivel that is Cold War Commander  or the Twaddle that is Pikemans Lament both of which may or may not be good "games" but neither of which bear much historical examination but I'm supposed to like this dross because others deem it popular and it's all gaming .

 . I beg to differ. I don't do "gaming" . I'm not interested in "gaming" for its own rather nebulous sake. I do not have a "gaming" licence !!! Nor do I want one.. I'm not even sure I actually LIKE "gaming" as currently so often portrayed in the pages of the magazines. I find quite a lot of it completely vacuous and with roughly the same intellectual level as a backward haddock.  Apparently these days I'm supposed to like it because it is "fun"and because the mysterious fun police tell me to.. Well lots of  it isn't, it is often simplistic and risible   so I prefer my own kind of fun thanks.

So what is my kind of fun then I hear you ask- aside from taking the piss you mean?. Well at least some or perhaps most of the time I prefer something with at least some intellectual meat upon the funny bones. This does not always mean complicated rules or 6 inch thick rule books with an additional 10 volumes of supplements and army lists - often quite the opposite. It does mean rules that either have a good grounding in the chosen period or can be made to be so after a few local amendments to suit our view of what went on then and there. . It does mean an Umpire who knows his stuff. It often means that the all elusive but vital "period feel" is far more important than mere dice rolling. That the look of the thing is more important than somebody else's army lists. It also often means a decided choice not to baa like the other sheep. To paraphrase Orwell "Gamin' good thinkin bad" seems to be today's fashionable mantra. I choose not to comply so it must be room 101 for me then where I would be , devil a doubt, forced to play Lamentable Rampant or Horror of horrors warhammer 40k with some overweight but underwashed  drooling GW fortysomething fanboy until my brain turned to porridge (assuming it has not already.).

 Another thing that seems to have disappeared in our "adventure gaming niche leisure market" (thanks for that nifty Mr Preece) is  reasonable debate and discussion. A recent example which I found quite eye-opening in a depressing sort of way was a spat on FB- apparently you are not allowed to criticize GW in any shape or form. Now my poor  opinion of 40k especially is well known  but these fellows are so thin skinned it was astonishing, merely stating this opinion resulted in bad language and accusation and the stricture that if I don't like something I should ignore it . I find the 40k "universe" dark, nasty and cruel, full of pseudo religious twaddle and desperately short of jokes. The actual game system is slow and clunky in my very limited experience. Quite why I should not be allowed to share this is beyond me and equally why the fanboys are so small minded that they choose to take it personally is also baffling.

Not that this narrow attitude is confined to our hobby by any means- see a recent post from the Tantobie Internet Tattler for example outlining his similar experience in another area. One does wonder if some of the younger generations are actually equipped for the hurly-burly of the real world if they cannot handle such minor differences of opinion as this then what happens when something important arrives within their limited ken?. Further, the idea that you simply ignore something you don't like leads us  to the possibility of going down a dark road indeed. Surely you discuss debate, take the piss , and hopefully something different and better may emerge both within the hobby and more importantly out there in the real world.

The Death of Debate?


I did think about calling this piece "The Problem with Fantasy and the Death of Debate" but the death of debate is not simply a sci-fant problem (after all look at the total mess our selfish and idiotic political classes have got us into) and the problem with  much fantasy gaming these days is that - paradoxically- it is far far more restrictive than much Historical gaming. The reasons for this are actually pretty simple when you think about it. Much , but not all, sci-fant has ONLY the game to lean on . This is especially true of many of the one off skirmish a likes that we see today. So the game is all there is in terms of background and depth which is possibly why they all look so samey. Now this is less true of say LOTR or even the various GW games which have fairly consistent and deep backgrounds that the more open minded can explore but speaking personally I do find so much sci-fant very thin on content. Which is why on my very rare excursions there I prefer my own back stories cobbled together from various sci-fi novels  and a set of generic rules rather than some other blokes view of how I should do it. Yet having said that there is no doubt that in terms of general miniatures gaming varios sci- fant is very much in the commercial driving seat. After all  with history you have to  "know stuff" and that is definitely out of fashion in the internet age. "Knowing stuff isn't cool innit"

In this I find I agree with Phil Dutre's point that many more "modern"  wargamers are simply consumers of what is placed before them rather than what he calls "tinkerers" . This is a fair point . Speaking personally I'd much rather be a tinkerer , putting my own stamp on something rather than merely a consumer of someone else's often very shallow fare. Indeed I'd go further and say that without the tinkering and the modelling and the collecting and the research  I simply would not bother with the hobby at all as there would be sod all in it to interest me. After all, rolled one dice rolled 'em all.

Some chaps seem obsessed with "mechanisms". I'm not, a mechanism is merely a tool and how is a hammer interesting of itself? Equally what- essentially is the difference between rolling a couple of D6 and as it oftens seems, standing on one leg and rolling 15D19 in succession to get the same result. This was highlighted to me in a set of ECW rules I recently purchased. "The Kingdom is Ours" is supposedly fast play. Now leaving aside the silly formations and the huge number of pages wasted on advertising  the range owned by the rule writers, How in the hell is rolling 17 dice  in 3 or 4 groups to resolve one single attack fast play?. Repetitive yes, tedious certainly - especially for those of us who do not regard dice rolling as an intellectual exercise. Since I am also informed that Cruel Seas  also takes 17 dice to resolve a single torpedo attack I wonder if 17 is the new 42 (If you have never read Douglas Adams you may not get that one )  but more likely this is merely another facet of the current fad for replacing dice rolling for actual thinking or period knowledge. It may also mean that "fast-play" actually equates to "rolling dice instead of thinking" or indeed doing anything rather than thinking and further putting Joe Wargamer in the hands of game designers rather than in his own hands .

Once again I choose not to comply.  At least not all of the time. I want more from my hobby than mere dice rolling.

These days you get an awful lot of "I don't have the time" based excuses used for not doing whatever the person in question does not like or want to do. Be it figure painting or  reading or indeed anything but actually rolling dice, seemingly. Now sometimes you actually DO NOT have the time as work and life and other assorted bullshit(usually government crap in my case) intrudes so you do have to tailor your hobby to what is available to you. BUT does that HAVE to mean  going intellectually down market? Playing ONLY another skirmish - a - like. But then perhaps you have a very high boredom threshold. Personally again I choose not to comply. I would far far rather play fewer "better" games- with of course my own definition of "better"- than the same skirmish a -like in a different box week in week out.

Now don't get me wrong here if you like playing same old same old week in week out go ahead  but I was always under the impression that one of the big pluses of the broad church was its diversity but then again I may be wrong after all Lion Rampant ,Dragon Rampant and Pikemans Lament are  supposedly different aren't they - other than the models in different hats I mean,

One of the things that attracted me to this hobby was its open endedness . The idea that  in theory there are so many possible paths. Some would say that this is even more the case- more scales more toys more rules etc. They are not wrong BUT for some the rules, army lists  and mechanisms straitjacket has become absolute. Again that is - mostly their choice. I choose not to comply. Like Fleetwood Mac I will go my own way- so of course will everyone else. Which is exactly as it should be.


13 comments:

  1. Well said, perhaps there is intelligent life on earth after all.

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  2. Hello sir:
    First time reader of your blog, found a link here in the blogroll of Monsier le Rosbif's Naps blog. Good read, I found it quite stimulating.
    I would only say that the place for the "Rampant" style of books, and I think everything has its place, is as club rules for games of 2-3 hours max, as is the case with my current situation. That being said, I do find endless games of Something Rampant to be a bit tiresome, even if it is a quick-playing set of rules, and like you, I hunger for the more complex. Hopefully I can scratch that itch in a year or two when retired.
    Keep up your writing, I look forward to following your blog more regularly.
    Mike

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    1. Hello Mike- If I may- welcome. I see your point discussion and debate about our hobby is one o the functions- hopefully - of this blog. It is not merely "Something Rampant" that I find rather taxing but the whole down market "gaming first innit " ethos which IMHO denigrates a lot of what many wargamrs do. Yes there is a place for wargaming lite as you say in the competitive environment of some clubs. My group isn't like that fortunately and as you will see if you read some older posts -it is not about complexity for its own sake but not just about simplistic dice rolling either. Variety is the spce of life- and even wargaming

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  3. Have to say, I found this piece a bit condescending. The 'That's not how we do it' view, is not one I have much sympathy for. Sometimes people want a bit of light hearted fun, or there isn't time to prepare a scenario, or your brain is fried from 12 hour working days on an urgent project. Break out 'Airfix Battles'.

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    1. I disagree I wrote it because I am a little tired of being patronised by the gaming first and last lobby. There is nothing wrong with a bit of wargaming lite- as I said both here and in other posts it has its place just as you aver. BUT when that is all that is on offer does not the outpouring of same old same old become distinctly tedious? If I get that tired the last thing I want to do is roll dice repeatedly but then as I said variety is the spice.

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    2. .. Continuing -- equally I think you partially miss the point. It is not "this is how we do it"but rather "This is how we CHOOSE to do it sometimes - we choose not to comply" Surely a choice anyone can make fried brain or not

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  4. Interesting post,I hold my hand up and say I quite like a game of lion rampant ( which always said it was more Hollywood than history to be fair to the writer) having said that I also want to push 100s of figures around in period appropriate tactics, broad church and all that. Always a refreshing read!
    Best Iain

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    1. Thanks Iain. I think my main point really - though not explicitly stated was about choice. If wargaming lite is all that is on offer and when those who choose not to go down that route are looked down upon then we all lose. What for example- happens if you want to mve into something more challenging but can;t as all the more varied stuff has been washed away in a tide of trivia?

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  5. An interesting read. My only addition concerns the era of Pike AND Shot. There was a skill and development in the combinations and ratios of the two. However a number of recent rules seems to have try to simplify things by putting troops in units of Pike OR Shot and separating [perhaps not quite 'what god has put together'] what acted together. It's thrown me back on looking for my own solutions which are not over complicated but treat the whole unit as a unit not a number of scarcely related bits. The commercial options I've tried [and I haven't bought and used them all] just left me puzzled and unsatisfied.
    Thanks for the encouragement to think through what I want to see unfold across the fields of Mars.

    Stephen

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    1. Exactly- this is one of the reasons I like Forlorn Hope for the ECW it treats each unit as a whole entity rather than the silliness of separation because the game designer can't read a book

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  6. Andy,
    I only read this now (I have a huge backlog of blogposts I marked for reading :-)), but anyway, thanks for the nod in my direction!

    I do think that indeed more wargamers should actively think more about what they want to portray on the gaming table. It could be history, it could be fantasy, it could be a hollywood movie - but all these require that you know your background well before translating it into game rules to portray that particular (invented) period and style. The thinking bit requires that think about whether rules x or y has meaning within this framework. E.g. do the rules reflect the relative power of various arms, or do they reflect tactics of the period etc.

    These days, there are too many games that have become self-referential. Flames of War is not about gaming WW2, but has become about gaming Flames of War. The game itself has become the ground truth, rather than history or a fantasy universe such as Middle Earth. You might differ in opinion about what periods or fictional universes you like better, but if you can justify your game by referencing the game itself, we have lost something.

    As for history as a ground truth for wargaming, there is of course a spectrum, also depending on what you like to emphasize. Some like hardware such as tanks and guns, some like command issues such as orders and morale, some like the flow-of-the-story focusing more on a chain of events. In my book, that's all fine, as long as you pay enough attention to developing elegant mechanisms that are easy to learn, fun to use, and offer a significant decision space for the player.

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    1. Phil Only found your comment today. Your point regarding self reference is very well made indeed and had not really occurred to me in that manner but is absolutely to the point. Parts of the hobby as a whole now feeds solely upon itself. Equally your point about emphasis is also cogentand here again variety is the spice, so personally I would emphasise different aspects in different games and different scenarios especially as I view myself as - in your terms- much more of a tinkerer than a mere consumer.

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