As you might expect I've been a tad busy in the run up to Crimbo. However all is as done as we can do . Now the last few latecoming parcels have gone up up to the Post Office that is it until we start again on Jan 4th. Orders can still be ordered but won't be processed or sent as there is little point in them sitting in a Sorting Office for a week and a half. Also - it has to be said - in certain areas stocks are a bit low after the hectic period just finished. Though I have just added a bundle of new stuff to the website in the shape of more Blue Moon ECW and a bundle of late Saxon Napoleonic cavalry. More new stuff will be added in late January. when I get my next shipment from the USA.
My last shipment from the USA arrived last Friday- since then Carole and I have dispatched around 150 parcels via the Post Office and our courier so I've barely had time to open let alone read any of the last 2 month's worth of magazines that have dropped on my mat since late November..
So now I may, just may have a bit of time to myself. Some of it will be spent looking through this bundle of magazines
MW 404 MW 405 WI 350 WI 351
Now in theory that is an awful lot of pages but once you categorise it actually works out a lot less. Ignoring all the adverts in both magazines for the same old same old cuts down the workload by at least half. The reviews in all if the magazines are sometimes useful but mostly not likewise the infomercials for particular rulesets or games masquerading as articles. and the"interviews" with sundry games designers who - quite naturally want to push their latest creation . This kind of thing seems to be almost the only reason for non- historical content these days. Either infomercials or interviews. Sci- Fant is or seems to be almost totally game driven - "buy this game play it this way because we told you so (£49.99)DISCLAIMER The company is not responsible for any accidents resulting from gamers using their own brain)"
Now this does not detract from the quality of some of the gear- so the Crooked Dice minis for 7TV look excellent- I even own a couple and the new John Carter of Mars stuff from Modiphius looks interesting -from the point of view of a figure painter getting the right flesh tone on Deja Thoris' lissome thighs could prove an interesting challenge!!
Are sci- fant gamers so devoid of imagination that ALL they want to do is open the box and roll dice? Surely that cannot be the case. The vast number of different "games" currently appearing in all of our different fields of endeavour would however suggest that this instant approach is becoming more and more popular. I'm not sure some of these are even wargames- when did the Thunderbirds , for example go to war ?. Even within the historical field the appearance of many very similar "games" may lead us to believe that this trend is for the moment almost universal. This means that magazine content has to follow this trend (or perhaps help to create it under pressure from publishers anxious to make a few quid) So within these four issues are no less than 11 infomercials for specific "games"- the majority- 7 - being in the 2 issues of WI add in a couple of "interviews" in MW plus the usual review pages in both mags and you'd think that there would not always be a lot of room left for "proper" articles.
In the case of these four issues at least you would be wrong.
Show reports include SELWG. and Warfayre in the UK ,Little Wars in the USA and Little Wars in Melbourne Australia.. All of the show gave us some fine looking display games..
Various articles gave us information on the Korean War battle of Choisin ,Naval action at Jutland, Colonial Warfare and a good look at wargaming on gridded terrain. MW has a nice article by Belgian Wargame Dirk Donvil on Napoleonic gaming in 54mm - showing different ways of doing stuff. Miles away from the "open the box and do as you are told" of the infomercials sometime apparent. Add in what I suppose is really another infomercial for Warfare Miniatures on the Great Northern war (interesting that the author barely mentions 15mm GNW ranges at all and totally ignores both the Blue Moon 15mm range- which has after all only been available for about 5 or 6 years.) Despite this overall the articles do provide a basic grounding in the period albeit a somewhat biased one.
Of the four mags my overall favourite article was by 10mm enthusiast Dan Johnson in MW 405 detailing how he turned skirmish game SAGA into a rather splendid looking 10mm Crusades set up for larger engagements. Equally Arthur Harmans ECW rules look useful and intresting - though I have not tried them yet.
Once again as far from the "buy my new thingy" infomercial as you can get and showing that (with others) there is still individual sentient life out there.
On a personal note I read the review of Osprey's ECW/TYW -a -like "game" Pikeman's Lament " with more than a little trepidation. The review leads me to believe that it is more of an FRPG than a set of Historical rules- more like the D and D volume "A Mighty Fortress" that say "Forlorn Hope" or even "File Leader".- According to the review there are no rules for unit facing- so perhaps that is the reason for the Pikeman's lament as a pikeman on his own is about as much use as a chocolate teapot. Equally a bunch of pikemen with no unit structure is possibly even less use. Now I'll have to get a copy of these but if - given the author- they are as 17th century as Lion Rampant was medieval then I'll be using such wonderful historical documents as Hammer's "The Scarlet Blade" as my historical source material. Nevertheless let us not pre-judge until I get a copy.
Overall there is plenty to read in these four mags- WI seems to have toned down it's "Shazam-Kapow" just a little though overall most of the articles are still shortish and in general of lighter weight than those in MW with a somewhat heavier reliance on the infomercial style. MW still seems to me-somewhat the more adult- though it has to be said the gap between the two in this regard is closing.
Search Glorious Little Soldiers
Thursday, 22 December 2016
Wednesday, 14 December 2016
Roots
Back in the day a novelist /historian called Alex Hailey wrote a book called "Roots" purporting to be about his own ancestry. It was made into a TV series and actually wasn't half bad.
Some time later the debunkers found out that he had- at least in part been guilty, perhaps, of some terminological inexactitude. This did not detract from the book being readable or the TV series being amusing.
.This really appropos of not much except that the Twats Tiny Tactica Tournament didn't happen as planned because of chaps crying off at the last minute.
Nevertheless 3 of us turned up at the pub- still wanting a bit of Ancient amusement of a more or less historical nature. So as a light alternative to Tactica I put a couple of the old "Classics" in my bag and told the lads if they didn't fancy Tactica how about either Terry Wise or Don Featherstone (actually Tony Bath). In other words we were going back to our Roots !
It quickly transpired that Terry Wises' ancient rules didn't really work and I still can't fathom the melee system so we switched immediately to Tony Bath's set in Featherstones War Games of 1962 vintage. This without any dislocation or disorganistation or indeed any change at all of either army. Like many older rules both these sets are "figure-driven" rather than "mechanism-driven".so it means that you can paly either as you like.
Troops were 15mm- my own Marian Romans- commanded by Andrew and Shaun our resident Ancient Man using his Samnites. I umpired and this was really an exercise in seeing if theses ancient Ancient rules would work with two armies based differently and with no points systems or army lists or other modern fol-de rol to get in the way. Yes I know the Marian Romans never fought the Samnites but Shaun reckoned that they had never yet been out of the box and it was time. So we streached a point. Andrew commanded the Romans . Shaun simply emptied his box of Samnitesand battle commenced. . No points systems or Army Lists were harmed in the making of this game.
You know what, I've played a hell of a lot worse. It quickly transpired that there is little new under the sun. I'd not played these at all since school with Airfix Romans and Ancient Britons with a few Hong Kong rip offs to add variety. (I recall some plastic Greeks that were basically pantographed down version of Britains ) They felt a lot like a cross between WHAB and Tactica- especially WHAB. The IGOUGO system slows things a bit but that could easily be altered to an "orders and Simultaneous movement" system without touching the actual mechanisms- which are dead simple.Dicing for "initiative" (ie choosing to move first or second) add a bit of spice
Morale could do with a bit of fiddling, simply to vary the troops quality but basically the rules are pretty sound and faster moving than WHAB and possibly WRG 5th or 6th though we'd need to play a few more games to be sure of this. Like Tactica these were a little dice heavy but not so badly that it took the game from the players control. The players were always in charge of their own decisions.
These rules were of course a simple introductory set and none the worse for that. By today's standards definitions were a bit wooly and certainly would not suit the "win at all costs" types who need to have the far end of a fart defined to stop them cheating. It would be no big deal to add a little more period specific detail if you wished but all the basics are covered for those who have a modicum of useable brain cells.
For the record the Samnites went down to a bloody defeat after an heroic resistance. The main Mellee in the centre swung back and forth but the Linen Legion could not quite match the power of the better armoured Romans Legionaries. What luck was about did seem to run Andrew's way(for a change did I hear muttered?) but it was still a very enjoyable exercise as well as going some way to proving as Andre put it- "You don't HAVE to pay £30.00 for a book full of pictures and a few rules"
I will have another bash at these simple rules with different armies. But equally I'll still use Tactica or WRG or possibly Hail Cesar as the mood take me. After all its not simply about finding a game you can win at is it?
Once again our thanks go to Jean the Landlady- in extra measure- for providing a splendid Christmas dinner with all the trimmings as well as the usual fine beer.
Looking forward to some good games next year- Including the postponed TWATS Tiny Tactica Tournament.
Some time later the debunkers found out that he had- at least in part been guilty, perhaps, of some terminological inexactitude. This did not detract from the book being readable or the TV series being amusing.
.This really appropos of not much except that the Twats Tiny Tactica Tournament didn't happen as planned because of chaps crying off at the last minute.
Nevertheless 3 of us turned up at the pub- still wanting a bit of Ancient amusement of a more or less historical nature. So as a light alternative to Tactica I put a couple of the old "Classics" in my bag and told the lads if they didn't fancy Tactica how about either Terry Wise or Don Featherstone (actually Tony Bath). In other words we were going back to our Roots !
It quickly transpired that Terry Wises' ancient rules didn't really work and I still can't fathom the melee system so we switched immediately to Tony Bath's set in Featherstones War Games of 1962 vintage. This without any dislocation or disorganistation or indeed any change at all of either army. Like many older rules both these sets are "figure-driven" rather than "mechanism-driven".so it means that you can paly either as you like.
Troops were 15mm- my own Marian Romans- commanded by Andrew and Shaun our resident Ancient Man using his Samnites. I umpired and this was really an exercise in seeing if theses ancient Ancient rules would work with two armies based differently and with no points systems or army lists or other modern fol-de rol to get in the way. Yes I know the Marian Romans never fought the Samnites but Shaun reckoned that they had never yet been out of the box and it was time. So we streached a point. Andrew commanded the Romans . Shaun simply emptied his box of Samnitesand battle commenced. . No points systems or Army Lists were harmed in the making of this game.
| My 15mm Marian Romans . All Blue Moon. Mostly painted by John Reidy. |
You know what, I've played a hell of a lot worse. It quickly transpired that there is little new under the sun. I'd not played these at all since school with Airfix Romans and Ancient Britons with a few Hong Kong rip offs to add variety. (I recall some plastic Greeks that were basically pantographed down version of Britains ) They felt a lot like a cross between WHAB and Tactica- especially WHAB. The IGOUGO system slows things a bit but that could easily be altered to an "orders and Simultaneous movement" system without touching the actual mechanisms- which are dead simple.Dicing for "initiative" (ie choosing to move first or second) add a bit of spice
Morale could do with a bit of fiddling, simply to vary the troops quality but basically the rules are pretty sound and faster moving than WHAB and possibly WRG 5th or 6th though we'd need to play a few more games to be sure of this. Like Tactica these were a little dice heavy but not so badly that it took the game from the players control. The players were always in charge of their own decisions.
These rules were of course a simple introductory set and none the worse for that. By today's standards definitions were a bit wooly and certainly would not suit the "win at all costs" types who need to have the far end of a fart defined to stop them cheating. It would be no big deal to add a little more period specific detail if you wished but all the basics are covered for those who have a modicum of useable brain cells.
![]() |
| Crunch Time- Just before the deciding melee. Shaun's Samnites in the more open order will get chewed up by the Roman mincing machine.. |
For the record the Samnites went down to a bloody defeat after an heroic resistance. The main Mellee in the centre swung back and forth but the Linen Legion could not quite match the power of the better armoured Romans Legionaries. What luck was about did seem to run Andrew's way(for a change did I hear muttered?) but it was still a very enjoyable exercise as well as going some way to proving as Andre put it- "You don't HAVE to pay £30.00 for a book full of pictures and a few rules"
I will have another bash at these simple rules with different armies. But equally I'll still use Tactica or WRG or possibly Hail Cesar as the mood take me. After all its not simply about finding a game you can win at is it?
Once again our thanks go to Jean the Landlady- in extra measure- for providing a splendid Christmas dinner with all the trimmings as well as the usual fine beer.
Looking forward to some good games next year- Including the postponed TWATS Tiny Tactica Tournament.
Tuesday, 6 December 2016
The Pure Hell of Christmas
I have this dream around this time of year. There I am sitting at a table surrounded by ahem"friends and family"(who in this dream I do not know) all wearing silly paper hats and stuffing themselves into a mindless stupor with sprouts and turkey(and OOH these sprouts have been on the stove since Thursday ! and OOH getting that 64lb Turkey into the oven wasn't half a chore! ) Needless to say the awful bread sauce is thick enough to put into a mould and the shrieking from sundry brats blarting about how Santa didn't bring them the latest version of Zombie massacre 29 (and some of those brats are at least 32 ) is enough to burst your eardrums and of course my fresh foaming pint of "Old Horizontal" is just out of reach and the bells jingle louder and the fake snowflakes fall like 81mm mortar shells and every list has been checked at least twice.......
Then I wake up on a cold sweat and THANK GOD it is only December 6th.
Then I wake up on a cold sweat and THANK GOD it is only December 6th.
PHEW!!!!
Now don't for a moment think I'm anti- Christmas. I'm not- well not altogether- though perhaps if James Stewart HAD jumped off the bridge in "Its A Wonderful Life" we would not have to put up with that mawkish drivel year after year. (Though I can handle "The Great Escape" and even "The Wizard of Oz" no problem).
No my problem here is not MY or indeed myself and my wife Carole's - Christmas but the way every other buggers Christmas- or more accurately the expected correct commercial Christmas is rammed down your throat like a 12 pounder roundshot.
It's enough to make you weep sometimes.
So what is my kind of Christmas- well for a start it means a few days off without having to think about little lead men or parcels, some "quality time" (awful phrase) for Carole and myself perhaps the odd visit to family.... maybe... though hoping to avoid stroppy teenage nieces who can't converse without use of the texting thumbs.
As for Christmas dinner- well I hate Turkey so this year it is venison- so Rudolf had better not stop here. He'd be on the plate before he'd finished noshing his 3 millionth carrot of the night. How the overweight bugger leaps from rooftop to rooftop is beyond me and if Santa gets outside all that sherry- or milk and cookies when in the USA- he's going to throw his guts up somewhere over the Pacific .Will NORAD be able to track that I wonder?.

So basically I'm looking forward to the holiday to a bit of peace and quiet - and even a small amount of Goodwill to all men - and women.
So here's Hoping your all have a Very Merry Christmas and a Happy and Prosperous New Year.

So here's Hoping your all have a Very Merry Christmas and a Happy and Prosperous New Year.

Friday, 25 November 2016
Troops of Horse and Photo software.
These Two troops of Roundhead cavalry have been on my desk for some time- Both will join existing troops to form larger regiments. So the Orange Cornet will join the Earl of Essex's regiment and the Red Cornet Sir William Balfour's regiment. Both troops will join the "Modern ECW" army rather than the shiny 1970s one. The Parliametarians in this collection are representative of the Earl of Essex's Army for the Edgehill campaign. The Royalists more for the Summer of 1643.
The shiny blokes are of course for 1978 !
However I do fancy doing an "Edgehill-a-like" sort of refight at the Durham show this coming june(assuming of course that they are kind enough to invite us) where I use about 90% of the ECW stuff I own all on one table- the thick end of 1000 figures I think, though I have not actually counted 'em all.
The models are all Old Glory though the horses- again Old Glory are- or some of them are- no longer in production. We changed our horses a good few years ago as some of the older ones were a bit thin. However I still have a few of the older horses left in my personal stock and for some units I prefer them.
An 8 figure Troop represents a standard troop of horse of roughly 70 men plus Officers so figure to man ratio is about 1-10 . However on the table they often act more like "divisions" of 2-3 troops which was the standard fighting formation- we'd call it a squadron.
Photo software can do your head in . I took these pics yesterday and the machine then hid them in the bowels of itself when I uploaded them to the computer. Apparently the photo software thinks it is Jan 1st 2005 despite haveing accurate clocks and calendars for other functions. Talk about left hand not knowing what the right is doing.
The shiny blokes are of course for 1978 !
However I do fancy doing an "Edgehill-a-like" sort of refight at the Durham show this coming june(assuming of course that they are kind enough to invite us) where I use about 90% of the ECW stuff I own all on one table- the thick end of 1000 figures I think, though I have not actually counted 'em all.
| Troop of Sir William Balfours Regiment of Horse. Possibly that of his Major and Son- William Balfour . |
The models are all Old Glory though the horses- again Old Glory are- or some of them are- no longer in production. We changed our horses a good few years ago as some of the older ones were a bit thin. However I still have a few of the older horses left in my personal stock and for some units I prefer them.
| Close up of the two troops. |
An 8 figure Troop represents a standard troop of horse of roughly 70 men plus Officers so figure to man ratio is about 1-10 . However on the table they often act more like "divisions" of 2-3 troops which was the standard fighting formation- we'd call it a squadron.
Photo software can do your head in . I took these pics yesterday and the machine then hid them in the bowels of itself when I uploaded them to the computer. Apparently the photo software thinks it is Jan 1st 2005 despite haveing accurate clocks and calendars for other functions. Talk about left hand not knowing what the right is doing.
Wednesday, 23 November 2016
Rules rules games games.
Saturday the 19th Novemebr saw 5 TWATS gather at our usual haunt for this months game - or rsather games
Andrew the Tekkie was in the chair so it was 15mm Moderns using my British and Iraqi forces. However the idea this time was a bit different.
Basically Andrew and I wanted to test 3 rule sets to see how they compared. So Andrew set up a simple scenario which would be played out to each of the 3 sets
Team Yankee as it is the newest brightest ans shinyest came first . This would be its first outing
Cold War Commander as we'd never actually played this and finally
Combined Arms- is our usual set for these games and would therefore be the last of the 3 test games. In the event it didn't get played but as we knew what to expect from the system it did not change out ultimate findings.
Andrew will post accounts of the 2 battles on his blog Tantobie Internet Tattler in due course .http://tantobieinternettattler.blogspot.co.uk/
I'm going to restrict myself to my opinion of the two rule sets.
I was deeply sceptical about Team Yankee. It is a glorified skirmish game where one tank represents one tank. Higher formations than the company tend to be ignored for though you could play them if you had enough kit it would be a major exercise. Some things really jar- baled out tank crews for a start- not in a 1980s battlefield- well not for very long anyhow. My first reading of the rules was pretty cursory but they seemed rather simplistic and as always with that style of rule writing just a bit patronising. I was prepared to give them a proper spanking. Yet it has to be said I've played worse. The game was quick and frantic and quite dice driven yet it had its points. By the end of 5 turns there were dead tanks everywhere- mostly - but not entirely Iraqi and the British recon unit and 2 Challenger had ceased to exist. For the 1980s North German plain that is not actually bad- and since that is what the rules are designed for... The feel however was very gamesey, very shazam-kapow somehow quite teenage. Yet there was a bit of potential. The off- putting part is the price- not just of the basic rules but of all the add-ons- apparently £16.00 for the artillery bombardment tool- some plastic thingy and of course around £12.00 for each of the add on books/army lists not to mention the vicious prices of some of the models. Of course this last does not bother us since we have bundle of modern stuff available.
Despite all this I am, surprisingly, a long way from writing these off. I still prefer Combined Arms over Team Yankee - as it doesn't treat you like a 14 year old- and does not threaten to market the shite out of you at every opportunity. Also I prefer the higher command level of CA. Nevertheless TY was a good bit better than expected- 6/10
Now we come to Cold War Commander. In theory it is set at the same command level as CA- with one model representing a platoon but there the resemblance ends. simply because there is no higher organisation than a single model vehicle /Infantry stand - you are supposed to make it up. The whole system is slaved to the Army lists which in many cases cover a pretty wide time spectrum.Some of the possibilities are odd. with "higher" grouping of several platoons/units being called formations. There are no companies/squadrons/battalions. Merely groups of pretty counters. So organisationally they don't score.
Now, on to the mechanisms- simplistic but somehow not simple. Repetitive and tedious is the nearest I can get- this was DBR with tanks with a bit of Black Powder for flavour and perspicacious reader will know my opinion of DBR. These possibly were not that good. The IGOUGO system made it slow even for a first game.. All 5 of us died of boredom by move 4 . If you are the sort of games player who thinks dice rolling is an intellectual activity then these are right up your street as EVERYTHING is dice controlled. Issue an order- roll dice, want to fire -roll dice work out hits- roll dice Saving throws- roll more dice . . Morale- no not really but roll a dice anyway. Gawd this was tedious. I had spots before my eyes. Then do it all again next move as hits are not cumulative so unless you accrue enough hits on a unit in 1 turn to kill it outright . It comes back again later even if it has been forced back or temporarily suppressed. . This is yet another prime example of making the game for the sake of a game and ignoring the actuality.
Total Cobblers 0/10
Still despite the above as always a good day had by all. As always mightily aided by Beef Butties and the odd pint ! Next meeting in December will be the TWATS Tiny Tactica Tournament. - Watch this space !
Andrew the Tekkie was in the chair so it was 15mm Moderns using my British and Iraqi forces. However the idea this time was a bit different.
Basically Andrew and I wanted to test 3 rule sets to see how they compared. So Andrew set up a simple scenario which would be played out to each of the 3 sets
Team Yankee as it is the newest brightest ans shinyest came first . This would be its first outing
Cold War Commander as we'd never actually played this and finally
Combined Arms- is our usual set for these games and would therefore be the last of the 3 test games. In the event it didn't get played but as we knew what to expect from the system it did not change out ultimate findings.
Andrew will post accounts of the 2 battles on his blog Tantobie Internet Tattler in due course .http://tantobieinternettattler.blogspot.co.uk/
I'm going to restrict myself to my opinion of the two rule sets.
![]() |
| The table laid out for both games- Iraqis nearest the camera. |
I was deeply sceptical about Team Yankee. It is a glorified skirmish game where one tank represents one tank. Higher formations than the company tend to be ignored for though you could play them if you had enough kit it would be a major exercise. Some things really jar- baled out tank crews for a start- not in a 1980s battlefield- well not for very long anyhow. My first reading of the rules was pretty cursory but they seemed rather simplistic and as always with that style of rule writing just a bit patronising. I was prepared to give them a proper spanking. Yet it has to be said I've played worse. The game was quick and frantic and quite dice driven yet it had its points. By the end of 5 turns there were dead tanks everywhere- mostly - but not entirely Iraqi and the British recon unit and 2 Challenger had ceased to exist. For the 1980s North German plain that is not actually bad- and since that is what the rules are designed for... The feel however was very gamesey, very shazam-kapow somehow quite teenage. Yet there was a bit of potential. The off- putting part is the price- not just of the basic rules but of all the add-ons- apparently £16.00 for the artillery bombardment tool- some plastic thingy and of course around £12.00 for each of the add on books/army lists not to mention the vicious prices of some of the models. Of course this last does not bother us since we have bundle of modern stuff available.
Despite all this I am, surprisingly, a long way from writing these off. I still prefer Combined Arms over Team Yankee - as it doesn't treat you like a 14 year old- and does not threaten to market the shite out of you at every opportunity. Also I prefer the higher command level of CA. Nevertheless TY was a good bit better than expected- 6/10
![]() |
| Team Yankee- move 2 and the Iraqis still survive ! |
Now we come to Cold War Commander. In theory it is set at the same command level as CA- with one model representing a platoon but there the resemblance ends. simply because there is no higher organisation than a single model vehicle /Infantry stand - you are supposed to make it up. The whole system is slaved to the Army lists which in many cases cover a pretty wide time spectrum.Some of the possibilities are odd. with "higher" grouping of several platoons/units being called formations. There are no companies/squadrons/battalions. Merely groups of pretty counters. So organisationally they don't score.
![]() |
| The mind numbing nothing ness of the desert and Cold War Commander. |
Now, on to the mechanisms- simplistic but somehow not simple. Repetitive and tedious is the nearest I can get- this was DBR with tanks with a bit of Black Powder for flavour and perspicacious reader will know my opinion of DBR. These possibly were not that good. The IGOUGO system made it slow even for a first game.. All 5 of us died of boredom by move 4 . If you are the sort of games player who thinks dice rolling is an intellectual activity then these are right up your street as EVERYTHING is dice controlled. Issue an order- roll dice, want to fire -roll dice work out hits- roll dice Saving throws- roll more dice . . Morale- no not really but roll a dice anyway. Gawd this was tedious. I had spots before my eyes. Then do it all again next move as hits are not cumulative so unless you accrue enough hits on a unit in 1 turn to kill it outright . It comes back again later even if it has been forced back or temporarily suppressed. . This is yet another prime example of making the game for the sake of a game and ignoring the actuality.
Total Cobblers 0/10
![]() |
| Nothing to do with the game but a pair of Old Glory AMX30 painted - and sand skirts/aerials added by Shaun Holdsworth. A regular TWAT. |
Friday, 11 November 2016
At a bit of a loose end
Been pretty busy lately what with the new Blue Moon ECW range now being in stock - well the first 20 packs any how and catching up with back orders to various parts of Europe and beyond. It follows therefore that my own personal hobby has taken a bit of a back seat recently. Especially since unlike a goodly number of bloggers in the wargaming world I don't happen to be some kind of retired fellow of leisure. Frankly I'm pretty happy about this as I'd probably die of boredom within half a year. I don't feel myself ready for the knackers yard yet by a long way unlike some of the dudes you see shambling about at shows. But that is by the by the point with working for a living is that sometimes you can't fit other stuff in . This is true of now. I've not finished any new figures for any project for some time.
On the table I have a troop of ECW cavalry - 28mm Old Glory about half done- ready for either Balfour's or Esses's regiments circa spring 1643. Also some more "shinyloo" figures for that project which I've assembled. I'd hoped to run the first "shinyloo" game about now but that is not going to happen. It will be next year now.
Part of the problem is me- after a week or so of 10-12 hour shifts surrounded by the little lead gits you want a different vista- so painting is temporarily out of court. However the madness has calmed down to a mere dull roar so hopefully I'll get some more toys finished
On the table I have a troop of ECW cavalry - 28mm Old Glory about half done- ready for either Balfour's or Esses's regiments circa spring 1643. Also some more "shinyloo" figures for that project which I've assembled. I'd hoped to run the first "shinyloo" game about now but that is not going to happen. It will be next year now.
Part of the problem is me- after a week or so of 10-12 hour shifts surrounded by the little lead gits you want a different vista- so painting is temporarily out of court. However the madness has calmed down to a mere dull roar so hopefully I'll get some more toys finished
Wednesday, 26 October 2016
Miniature Wargames no 403
The Conundrum Solved?
I've had my copy of MW no 403 for some time. It is John Treadaway's first as Editor. The "new look" really isn't so new and there is much here that shows John's current policy of "keep on Keeping on" as he put it to me. Nice articles on Ancients- Macedonians and Persians with what may be a nifty set of simple rules, Building Rorke's Drift- or at least making something out of the rather basic set of lazer cut wooden parts. They look like a lot of work BUT a lot easier than scratchbuilding- which I did back in the day and a nice article on the Battle for Crete in WW2. This is interesting stuff and not based around any given rule set which is very refreshing. Like wise an article on Dreadnaught period Naval warfare which I have not yet studied but the author seems to know his stuff somewhere I have a fw 1/2400 Dreadnaughts- somewhere .....and a nice 1980 Cold War goes Hot scenario from Conrad kinch- this WILL get used ! There was even another How to article on pating tanks- but I can do that- not that the piece wouldn't be useful but the pics were (rather nice0 sci-fi vehicles rather than, well tanks ....
To all intents and purposed this bit of the Mag has so far hardly changed at all except for the waste of space that is the club directory- I really hope that appears only once or twice a year and that quite a bit of space is given over to reviews . There was a nagging feeling- hopefully unfounded that stuff was "spaced out" a little too much to fill the available pages.
To all intents and purposed this bit of the Mag has so far hardly changed at all except for the waste of space that is the club directory- I really hope that appears only once or twice a year and that quite a bit of space is given over to reviews . There was a nagging feeling- hopefully unfounded that stuff was "spaced out" a little too much to fill the available pages.
As for the much touted Sci-Fi and Fantasy section well all it does for me is illustrated the narrow games only base of today's sci -fant hobby. With "Critical Hits" no less than 3 infomercials about currently favoured "games" Frostgrave(who cares) Bushido (nothing really to do with historical Samurai) and something called "Panzerfauste" a sort of WW2 based "game" with orcs and Dwarfs and "magick" basically Flintloque with machine guns - dearie me the 1990s original was bad enough with its awful clumsy models (Yes I had a few)and simplistic rules . However such nonsense seems pretty popular as it raised most of its brass via Kickstarter. which only goes to show you that there are more kidults out there than even I thought. I've seen a few pics of the models and actually they are pretty dammed good of their type and made me giggle - but not enough to want to spend actual real money on them.. The joke wears thin pretty quickly with even the cleverest fantasy especially one as derivative as this.. The articles are full of drawings and "artwork" (but not Art) but overall none of the articles actually say very much other than to extol the virtues of their product and tell you what stunningly clever chaps the designer are But perhaps that is the way with today's game first everything else nowhere hobby after all you get the same type of infomercial in historical wargaming too the "I'm so awfully clever you must play MY game and no don't you DARE think for yourself" syndrome is not only a sci-fant problem by any means.. .
Frankly for a first mag under new Editor ship It is not half bad and could have been a lot worse. I don't mind a bit of Sci -Fi so the Critical hits section is not automatically out of court and will bear watching but making it almost entirely reviews and infomercials for this months fashion hopefully will not last.
But still worth a read and I await the next issue with interest.
Frankly for a first mag under new Editor ship It is not half bad and could have been a lot worse. I don't mind a bit of Sci -Fi so the Critical hits section is not automatically out of court and will bear watching but making it almost entirely reviews and infomercials for this months fashion hopefully will not last.
But still worth a read and I await the next issue with interest.
Subscribe to:
Posts (Atom)




